Dialog | Connect to Protect

educating parents & guardians of gamers

educating parents & guardians of gamers

educating parents & guardians of gamers

project scope

brand identity web design

my role

Brand designer

Brand designer

challenge

DIALOG is a non-profit organization educating parents and guardians about the realm of video games, aiming to protect their children from potential risks. The organization needed an platform and identity that showed a connection with video games but not look like one or all into industry tropes.

strategy

pixels are the building blocks of visuals for video games and within dialog, symbolize the increasing levels of parents’ and guardians understanding about gaming. the word 'connection' meant to be literal as a technological aspect as well as mental between parents and guardians with their children.

brainstorming

brainstorming

sketches showcasing the brainstorming of the organization’s name, brand identity, and print deliverables. the name of dialog was chosen due to dialog meaning to be a part in a conversation or discussion to resolve a problem and dialog boxes which are common place within video games.

sketches showcasing the brainstorming of the organization’s name, brand identity, and print deliverables. the name of dialog was chosen due to dialog meaning to be a part in a conversation or discussion to resolve a problem and dialog boxes which are common place within video games.

brainstorming

sketches showcasing the brainstorming of the organization’s name, brand identity, and print deliverables. the name of dialog was chosen due to dialog meaning to be a part in a conversation or discussion to resolve a problem and dialog boxes which are common place within video games.

Face of the brand

the identity was created with the aesthetic of video games but with keeping softness in mind. they symbolize the increasing levels of understanding about video gaming and interaction between parents, guardians, and their children.

Face of the brand

the identity was created with the aesthetic of video games but with keeping softness in mind. they symbolize the increasing levels of understanding about video gaming and interaction between parents, guardians, and their children.

the identity was created with the aesthetic of video games but with keeping softness in mind. they symbolize the increasing levels of understanding about video gaming and interaction between parents, guardians, and their children.

Iconography

icons were chosen to showcase the possible risks that unmonitored video game access can pose on children. risks include video game addiction, online predators, gambling, & mature content.

icons were chosen to showcase the possible risks that unmonitored video game access can pose on children. risks include video game addiction, online predators, gambling, & mature content.

Iconography

icons were chosen to showcase the possible risks that unmonitored video game access can pose on children. risks include video game addiction, online predators, gambling, & mature content.

Print Advertisements

print advertisements would inform parents and guardians about the risks of video games and about the organization’s website. these ads would be placed where children and parents/guardians would frequent occupy such as doctor offices, k–12 schools, & play places.

print advertisements would inform parents and guardians about the risks of video games and about the organization’s website. these ads would be placed where children and parents/guardians would frequent occupy such as doctor offices, k–12 schools, & play places.

Print Advertisements

print advertisements would inform parents and guardians about the risks of video games and about the organization’s website. these ads would be placed where children and parents/guardians would frequent occupy such as doctor offices, k–12 schools, & play places.

advertisement

a motion graphic advertisement was created to reach parents and guardians on a digital platform and bring awareness to the risks video games could pose to children. this ad would be showcased on public digital posters, youtube ads, and commercials on tv.

a motion graphic advertisement was created to reach parents and guardians on a digital platform and bring awareness to the risks video games could pose to children. this ad would be showcased on public digital posters, youtube ads, and commercials on tv.

advertisement

a motion graphic advertisement was created to reach parents and guardians on a digital platform and bring awareness to the risks video games could pose to children. this ad would be showcased on public digital posters, youtube ads, and commercials on tv.

Low Fidelity Sketches

sketches showcasing the brainstorming of the organization’s website. the website provides accessible information for parents and guardians to learn about the parental controls for various video games systems, the esrb ratings, and how know what games work for their children’s safety.

sketches showcasing the brainstorming of the organization’s website. the website provides accessible information for parents and guardians to learn about the parental controls for various video games systems, the esrb ratings, and how know what games work for their children’s safety.

Low Fidelity Sketches

sketches showcasing the brainstorming of the organization’s website. the website provides accessible information for parents and guardians to learn about the parental controls for various video games systems, the esrb ratings, and how know what games work for their children’s safety.

web design

dialog’s website is where the dialog between the parent/guardian to child takes place to begin the connection between the two parties. here, the parents/guardians can connect their child’s gaming account so they are about to monitor their usage. it would also allow for their child to game safely online and appropriate amounts.

dialog’s website is where the dialog between the parent/guardian to child takes place to begin the connection between the two parties. here, the parents/guardians can connect their child’s gaming account so they are about to monitor their usage. it would also allow for their child to game safely online and appropriate amounts.

web design

dialog’s website is where the dialog between the parent/guardian to child takes place to begin the connection between the two parties. here, the parents/guardians can connect their child’s gaming account so they are about to monitor their usage. it would also allow for their child to game safely online and appropriate amounts.

Mobile View

DIALOG’s website is easily assessable via desktop or phone which allows parents and guardians to easily monitor what their child when gaming.

DIALOG’s website is easily assessable via desktop or phone which allows parents and guardians to easily monitor what their child when gaming.

Mobile View

DIALOG’s website is easily assessable via desktop or phone which allows parents and guardians to easily monitor what their child when gaming.

Dialog | Connect to Protect

educating parents & guardians of gamers

educating parents & guardians of gamers

educating parents & guardians of gamers

project scope

brand identity web design

my role

Brand designer

Brand designer

challenge

DIALOG is a non-profit organization educating parents and guardians about the realm of video games, aiming to protect their children from potential risks. The organization needed an platform and identity that showed a connection with video games but not look like one or all into industry tropes.

strategy

pixels are the building blocks of visuals for video games and within dialog, symbolize the increasing levels of parents’ and guardians understanding about gaming. the word 'connection' meant to be literal as a technological aspect as well as mental between parents and guardians with their children.

brainstorming

brainstorming

sketches showcasing the brainstorming of the organization’s name, brand identity, and print deliverables. the name of dialog was chosen due to dialog meaning to be a part in a conversation or discussion to resolve a problem and dialog boxes which are common place within video games.

sketches showcasing the brainstorming of the organization’s name, brand identity, and print deliverables. the name of dialog was chosen due to dialog meaning to be a part in a conversation or discussion to resolve a problem and dialog boxes which are common place within video games.

brainstorming

sketches showcasing the brainstorming of the organization’s name, brand identity, and print deliverables. the name of dialog was chosen due to dialog meaning to be a part in a conversation or discussion to resolve a problem and dialog boxes which are common place within video games.

Face of the brand

the identity was created with the aesthetic of video games but with keeping softness in mind. they symbolize the increasing levels of understanding about video gaming and interaction between parents, guardians, and their children.

Face of the brand

the identity was created with the aesthetic of video games but with keeping softness in mind. they symbolize the increasing levels of understanding about video gaming and interaction between parents, guardians, and their children.

the identity was created with the aesthetic of video games but with keeping softness in mind. they symbolize the increasing levels of understanding about video gaming and interaction between parents, guardians, and their children.

Iconography

icons were chosen to showcase the possible risks that unmonitored video game access can pose on children. risks include video game addiction, online predators, gambling, & mature content.

icons were chosen to showcase the possible risks that unmonitored video game access can pose on children. risks include video game addiction, online predators, gambling, & mature content.

Iconography

icons were chosen to showcase the possible risks that unmonitored video game access can pose on children. risks include video game addiction, online predators, gambling, & mature content.

Print Advertisements

print advertisements would inform parents and guardians about the risks of video games and about the organization’s website. these ads would be placed where children and parents/guardians would frequent occupy such as doctor offices, k–12 schools, & play places.

print advertisements would inform parents and guardians about the risks of video games and about the organization’s website. these ads would be placed where children and parents/guardians would frequent occupy such as doctor offices, k–12 schools, & play places.

Print Advertisements

print advertisements would inform parents and guardians about the risks of video games and about the organization’s website. these ads would be placed where children and parents/guardians would frequent occupy such as doctor offices, k–12 schools, & play places.

advertisement

a motion graphic advertisement was created to reach parents and guardians on a digital platform and bring awareness to the risks video games could pose to children. this ad would be showcased on public digital posters, youtube ads, and commercials on tv.

a motion graphic advertisement was created to reach parents and guardians on a digital platform and bring awareness to the risks video games could pose to children. this ad would be showcased on public digital posters, youtube ads, and commercials on tv.

advertisement

a motion graphic advertisement was created to reach parents and guardians on a digital platform and bring awareness to the risks video games could pose to children. this ad would be showcased on public digital posters, youtube ads, and commercials on tv.

Low Fidelity Sketches

sketches showcasing the brainstorming of the organization’s website. the website provides accessible information for parents and guardians to learn about the parental controls for various video games systems, the esrb ratings, and how know what games work for their children’s safety.

sketches showcasing the brainstorming of the organization’s website. the website provides accessible information for parents and guardians to learn about the parental controls for various video games systems, the esrb ratings, and how know what games work for their children’s safety.

Low Fidelity Sketches

sketches showcasing the brainstorming of the organization’s website. the website provides accessible information for parents and guardians to learn about the parental controls for various video games systems, the esrb ratings, and how know what games work for their children’s safety.

web design

dialog’s website is where the dialog between the parent/guardian to child takes place to begin the connection between the two parties. here, the parents/guardians can connect their child’s gaming account so they are about to monitor their usage. it would also allow for their child to game safely online and appropriate amounts.

dialog’s website is where the dialog between the parent/guardian to child takes place to begin the connection between the two parties. here, the parents/guardians can connect their child’s gaming account so they are about to monitor their usage. it would also allow for their child to game safely online and appropriate amounts.

web design

dialog’s website is where the dialog between the parent/guardian to child takes place to begin the connection between the two parties. here, the parents/guardians can connect their child’s gaming account so they are about to monitor their usage. it would also allow for their child to game safely online and appropriate amounts.

Mobile View

DIALOG’s website is easily assessable via desktop or phone which allows parents and guardians to easily monitor what their child when gaming.

DIALOG’s website is easily assessable via desktop or phone which allows parents and guardians to easily monitor what their child when gaming.

Mobile View

DIALOG’s website is easily assessable via desktop or phone which allows parents and guardians to easily monitor what their child when gaming.

Dialog | Connect to Protect

educating parents & guardians of gamers

educating parents & guardians of gamers

educating parents & guardians of gamers

project scope

brand identity web design

my role

Brand designer

Brand designer

challenge

DIALOG is a non-profit organization educating parents and guardians about the realm of video games, aiming to protect their children from potential risks. The organization needed an platform and identity that showed a connection with video games but not look like one or all into industry tropes.

strategy

pixels are the building blocks of visuals for video games and within dialog, symbolize the increasing levels of parents’ and guardians understanding about gaming. the word 'connection' meant to be literal as a technological aspect as well as mental between parents and guardians with their children.

brainstorming

brainstorming

sketches showcasing the brainstorming of the organization’s name, brand identity, and print deliverables. the name of dialog was chosen due to dialog meaning to be a part in a conversation or discussion to resolve a problem and dialog boxes which are common place within video games.

sketches showcasing the brainstorming of the organization’s name, brand identity, and print deliverables. the name of dialog was chosen due to dialog meaning to be a part in a conversation or discussion to resolve a problem and dialog boxes which are common place within video games.

brainstorming

sketches showcasing the brainstorming of the organization’s name, brand identity, and print deliverables. the name of dialog was chosen due to dialog meaning to be a part in a conversation or discussion to resolve a problem and dialog boxes which are common place within video games.

Face of the brand

the identity was created with the aesthetic of video games but with keeping softness in mind. they symbolize the increasing levels of understanding about video gaming and interaction between parents, guardians, and their children.

Face of the brand

the identity was created with the aesthetic of video games but with keeping softness in mind. they symbolize the increasing levels of understanding about video gaming and interaction between parents, guardians, and their children.

the identity was created with the aesthetic of video games but with keeping softness in mind. they symbolize the increasing levels of understanding about video gaming and interaction between parents, guardians, and their children.

Iconography

icons were chosen to showcase the possible risks that unmonitored video game access can pose on children. risks include video game addiction, online predators, gambling, & mature content.

icons were chosen to showcase the possible risks that unmonitored video game access can pose on children. risks include video game addiction, online predators, gambling, & mature content.

Iconography

icons were chosen to showcase the possible risks that unmonitored video game access can pose on children. risks include video game addiction, online predators, gambling, & mature content.

Print Advertisements

print advertisements would inform parents and guardians about the risks of video games and about the organization’s website. these ads would be placed where children and parents/guardians would frequent occupy such as doctor offices, k–12 schools, & play places.

print advertisements would inform parents and guardians about the risks of video games and about the organization’s website. these ads would be placed where children and parents/guardians would frequent occupy such as doctor offices, k–12 schools, & play places.

Print Advertisements

print advertisements would inform parents and guardians about the risks of video games and about the organization’s website. these ads would be placed where children and parents/guardians would frequent occupy such as doctor offices, k–12 schools, & play places.

advertisement

a motion graphic advertisement was created to reach parents and guardians on a digital platform and bring awareness to the risks video games could pose to children. this ad would be showcased on public digital posters, youtube ads, and commercials on tv.

a motion graphic advertisement was created to reach parents and guardians on a digital platform and bring awareness to the risks video games could pose to children. this ad would be showcased on public digital posters, youtube ads, and commercials on tv.

advertisement

a motion graphic advertisement was created to reach parents and guardians on a digital platform and bring awareness to the risks video games could pose to children. this ad would be showcased on public digital posters, youtube ads, and commercials on tv.

Low Fidelity Sketches

sketches showcasing the brainstorming of the organization’s website. the website provides accessible information for parents and guardians to learn about the parental controls for various video games systems, the esrb ratings, and how know what games work for their children’s safety.

sketches showcasing the brainstorming of the organization’s website. the website provides accessible information for parents and guardians to learn about the parental controls for various video games systems, the esrb ratings, and how know what games work for their children’s safety.

Low Fidelity Sketches

sketches showcasing the brainstorming of the organization’s website. the website provides accessible information for parents and guardians to learn about the parental controls for various video games systems, the esrb ratings, and how know what games work for their children’s safety.

web design

dialog’s website is where the dialog between the parent/guardian to child takes place to begin the connection between the two parties. here, the parents/guardians can connect their child’s gaming account so they are about to monitor their usage. it would also allow for their child to game safely online and appropriate amounts.

dialog’s website is where the dialog between the parent/guardian to child takes place to begin the connection between the two parties. here, the parents/guardians can connect their child’s gaming account so they are about to monitor their usage. it would also allow for their child to game safely online and appropriate amounts.

web design

dialog’s website is where the dialog between the parent/guardian to child takes place to begin the connection between the two parties. here, the parents/guardians can connect their child’s gaming account so they are about to monitor their usage. it would also allow for their child to game safely online and appropriate amounts.

Mobile View

DIALOG’s website is easily assessable via desktop or phone which allows parents and guardians to easily monitor what their child when gaming.

DIALOG’s website is easily assessable via desktop or phone which allows parents and guardians to easily monitor what their child when gaming.

Mobile View

DIALOG’s website is easily assessable via desktop or phone which allows parents and guardians to easily monitor what their child when gaming.